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Competitive Gaming and Programming

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coL.Jaeger's HUD

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Several people have asked me what HUD I use. It's a variation on Flame's Community HUD which Flame was kind enough to make for me.

coL.Jaeger's HUD

 

Loaded Wins ESEA-I Season 4

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Loaded faced off vs EG in the finals for ESEA Invite Season 4. Because of the earlier 5v6 loss against 20id in the first match of the playoffs Loaded had to win 2 maps and EG had to win 1 to become the season champions. EG was kind enough to let us use our new medic Pure for the match since Glue decided he didn't want to show up and our backup extraordinaire had to work. Kudos to them. Unfortunately for EG Syckness apparently tried to reboot right before the match and his computer decided to die. We delayed quite a bit hoping for a quick fix or a reschedule but ESEA wanted us to play it (which is reasonable I suppose) so Paladin had to step in at the last minute to replace him at scout.

The Badlands match was very fun and more competitve than the final score might make it out to be. I got to use lots of tricks, jumps, and hiding spots.

I probably wouldn't bother watching my POV for Gravelpit unless you're specifically looking for off soldier tips on that map. I have a role to play and I do it because winning is more important that stat whoring.

Overall the gameplay and communication was probably near if not the best we've had in a match and I think we owe it largely to presence of Pure at medic. Also props to Carnage for ending his fragging slump in a smashing fashion.


You can download the files for badlands here.

You can download the files for gravelpit here.

 

Loaded in ESEA-I Playoffs

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Well it's been a while since I've released anything. The shitstorm that was the lopert medic script has died down and esea (thanks to the clear thinking of notor) has reversed its position and allowed the script. I think it's about time I started putting out a bit of content again.

First up demos and voice comms from Loaded's ESEA-I LB match against Strickland on Yukon. This was an epic slugfest that went the full hour. God knows why they put this map into the playoffs when basically no one knows how to play it properly yet. Unfortunately the Halloween update broken the demos so you'll need an old version or TF2 rollback patch to watch them.

You can download the files for this match here.

And next is the LB finals against 20id on Badlands. Badlands is traditionally 20id's strongest map. However, Loaded has never lost to 20id in a 6v6 match and we continued that streak last night. Props to Ruwin for almost carrying his team to an epic comeback with a class switch at the half.

You can download the files for this match here.

 

All good things come to an end

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Given the insanse response to Lopert's Uber Timing Script and the discussion it spawned I've suspended all work on Tips & Tricks, Match Comms, and Demo releases probably indefinetly. This community disgusts me sometimes.

 

I believe noid said it best:

This is why you can't have nice things. 

                    love, noid
Last Updated on Friday, 09 October 2009 19:36
 

Lopert's Uber Timing Script

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Lopert has writen up an awesome script to aid in timing enemy ubers.

From the readme:

Author: Lopert

Special Thanks
---------------------------------------------------------------
klown, whom I know through QuakeLive, and who gave me his
config and item timing script.

Jaeger, for hosting this on his awesome website.

Objective
---------------------------------------------------------------
Inspired by an item timing script from Quake,
I decided to see if it was possible to create a similar
script in Team Fortress 2. This script allows you to easily
calculate the fastest possible time the enemy team can have
their uber / kritz charge ready.

Installation
---------------------------------------------------------------
Follow these steps.

1.    Extract the .cfg files from the archive to your
Steam\steamapps\<your account>\team fortress 2\tf\cfg
folder.

2.    Add the lines from the
ADD_THESE_TO_AUTOEXEC.cfg
config file to your personal autoexec.cfg,
this will bind your numpad keys to the required aliases.
You can delete "ADD_THESE_TO_AUTOEXEC.cfg" once the lines
have been added.

Usage
---------------------------------------------------------------
1.    Press the NUMPAD_PLUS key to prepare the number keys, this
tells the script that you wish to time uber/kritz. (More
"items" may be added later, such as timing jarate, etc. I
felt the only real important thing to time at this point
was the medic's charge)

2.    When the enemy medic spawns (you can see this by holding
the scoreboard open), make a note of the current time,
and enter the seconds on the NUMPAD.
Ex: If the enemy medic spawns at 8:46, enter 46 on the
NUMPAD.

3.    This will send a team message with times stating what the
fastest possible time the enemy medic can get uber/kritz.
Ex: Entering +46 will generate
"say_team Enemy Uber @ :06 - Kritz @ :16"

 

You can downloaded it here.

 
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