Tonight Loaded played 20id on in ESEA Invite Season 4 in Team Fortress 2 on cp_freight.
Glue's work prevented him from scrimming these past 2 days so we used Animeman to medic instead who had been warmed up scrimming medic in Glue's absence. I got home later than expected because a business meeting ran late so I got in the scrim server about 15 minutes before the match time for a warm up scrim. A team with Pure and Pokey was going to scrim us but they left the server suddenly as I was joining. I was told they said that scrimming us was delaying our match. We scrambled to find another group of guys to scrim us and with about 6 minutes left got a round and a half in on freight before I got messaged by an ESEA admin at 9:42.
NEF|notor: yo
NEF|notor: get in
NEF|notor: the esea server
NEF|notor: asapppppppp
[Loaded - jaeger]: not supposed to start for another minute
NEF|notor: 20id
NEF|notor: is angry
[Loaded - jaeger]: its scheduled for 9:43
NEF|notor: and doing .reportffw
NEF|notor: and
NEF|notor: i know
NEF|notor: just get a guy in there
[Loaded - jaeger]: and we are supposed to get 20 minutes
NEF|notor: so that they dont freak out
NEF|notor: i moved it forward
NEF|notor: to get a match slipped in
NEF|notor: i told carnage that
NEF|notor: i would like u guys
NEF|notor: to start soon within 3-4 mins tho
[Loaded - jaeger]: for you ill do it
NEF|notor: cause of 20id's bit
[Loaded - jaeger]: for them fuck off
NEF|notor: thank you sir :D
So we got in the server and readied up while I had about 6 minutes of TF2 played today.
Whatever was going on before I got into the match server had calmed down by the time I got in. When we began the match I had about 6 minutes of TF2 played for the day but luckily it didn't seem to affect the overall match much. I think it's because we finally got some good practice in last night with the team and my role in the strategy we used doesn't require much fragging from me. I go in aggressively and noticeably over extend myself. This usually results in the opposing team focusing too much attention on my immediate threat and the easy kill I represent. While I draw the enemy fire for only a brief moment this is usually enough time for Carnage and the rest of the team to kill everything. Most of the rounds I had to sit in spawn for 2 captures waiting to cycle forward. It's a pretty boring map to play from my perspective but all my teammates did great work and what matters in the end is the W.
You can download the source tv demo, my point of view demo, and the mp3 of Loaded's voice comms here.